DATE |
TIME |
Speaker |
Title |
Nov. 13 |
13:40~17:00 |
Hiroshi Deguchi, Manabu Ichikawa, and Hideki Tanuma |
|
Nov. 14 |
13:30~14:30 |
Sobei Oda Kyoto Sangyo University,
Japan |
Keynote Speech on Experimental Economics |
14:45~17:00 |
Chung-Ching Tai |
|
Hiroshi Deguchi and Manabu Ichikawa (Tokyo Institute of
SOARS -Spot Oriented Agent Role
Simulator- is a new type agent based simulation language, which requires no
skills of programming languages. This simulation language is designed for
everyone to use easy and what all you have to do to use it is to study few
hours to get some basic skills for modeling. SOARS also supports making web
based a simulation of gaming. For gaming creators, SOARS helps you to make
computer based gaming easily. To get more information about SOARS, please see
SOARS Project Official Website, http://www.soars.jp.
In this tutorial, we are going
to introduce the history, the concept and some social simulation models of
SOARS, and also teach how to make a social simulation model by SOARS. We are
planning to make a very basic model, which we called ¡§family
model¡¨. In this model, daily activities of members of a
family are represented and it enables to simulate their daily life. We all hope
you to have more interests in SOARS by taking this tutorial.
Please bring a laptop with
you for this tutorial. SOARS supports Windows XP,
download pre tutorial materials: English version Chinese version
Sobei Oda (Kyoto Sangyo University, Japan)
Humans observe themselves and
others from various viewpoints. This fact has been mentioned in various fields.
The results of the Sally-Ann Test (Wimmer and Perner 1983) show that most
children sufficiently old can make inferences from another person's viewpoint.
Adam Smith (1759) emphasised that humans take the impartial spectator's
viewpoint to judge what they themselves and others should do. The
Self-projection theory (Bucker and Carroll 2007) claims that humans move their
viewpoint freely in the time-space to make decisions. Jumping out of the system
(Hoffstadter 1979), or observing the system to which one belongs from the
outsider's viewpoint, plays an important role in human thinking.
Such movement of human
viewpoint, which is more often unconscious than not, characterises human
thinking. It gives human systems such dynamic stability/predictability and
instability/inpredictability that could not be seen in simulations with computer
agents. I shall discuss it, referring to my current behavioural and
neuroeconomic experiments of intertemporal preference. In relation to this I
may also mention economics education and the scientists' viewpoint from which
human behaviour is understood.
Chung-Ching Tai (
z-Tree (Zurich Toolbox for
Readymade Experiments) was developed by Urs Fischbacher at the
NetLogo is a cross-platform
multi-agent programmable modeling environment for simulating natural and social
phenomena. NetLogo was authored by Uri Wilensky in 1999 and is under continuous
development at the CCL (the Center for Connected Learning). NetLogo also powers
the HubNet participatory simulation system. Through the use of networked
computers or handheld devices, each human subject can control an agent in a
simulation.
This tutorial will give a
comprehensive introduction for z-Tree and NetLogo. We will demonstrate how to
conduct human subject experiments by z-Tree and develop agent-based simulations
by NetLogo. The interaction between human subject and computer software agent
will also be introduced under HubNet/NetLogo environment.